This pack contains 5 separate HDR spheres taken at the Rhode Island Desert.
This pack includes 8 separate HDR spheres from the historic Peacedale Mill.
This started out as an asset pack inspired by improvised Ukranian riot weapons.
Work in progress on a VR experience for the Colosseum. [Show as slideshow]
[Show as slideshow]
This is the video produced by 3d Systems that accompanied the show at the Chazan Gallery. More images coming soon.
Late night fun with the Illustrator to Quixel workflow. These are too much fun.
Day 2 of learning Max from Grant Warwick. I quite like the little rabbit eared car hood look. Also getting a little more comfortable and playful with V Ray. Remembering where all the major buttons and features are. I’m looking forward to spending some time designing shaders.
Good old fashioned amateur 3d. I started learning 3ds Max and VRay. Grant Warwick has been a big help. This is from day one of his hard surface course. There’s something to the experiments in 3d when learning new software that gets lost after a certain point of mastery. The experimentation and repetition of tools […]
I had more fun tonight with DDO and Illustrator. These tech patterns are just plain fun.
An old friend contacted me the other day looking for turtle inspired designs for a surfer’s rash guard. I sculpted the turtle shell in ZBrush while looking at some reference. I grabbed a 2d normal map from the 3d sculpt and dropped it into DDO to texture. He loved the results so I repeated the […]
I’ve finally established a workflow for transferring 2d patterns to 3d printable vessels with a predictable wall thickness. A tutorial will follow shortly. I don’t think many people use Adobe Illustrator for 3d printing, but you’d be amazed at how useful it is. It goes something like Illustrator to Maya to ZBrush to Netfabb. The […]
The great thing about ZBrush is how many paths you can take to achieve an effect. We still have a way to go with these vessels but we’re learning a lot on the way. There’s going to be a few tutorials coming out of this process down the line. Stay tuned.
Moving along on this project. Going through iterations of a process to match patterns to forms in ZBrush. So far the MeshInsert Dot with a high Projection Strength seems to be the best option for the least amount of distortion.
Rough day for recovery. I was really tempted to bail on the daily exercise but managed to squeeze out the crystals. It originally started as an experiment to see if mental ray object lights worked with the parti_volume shader. Then I tried making crystals glow. I used a technique in a previous render of using […]
I’m helping another faculty member translate her designs into a 3d printable format. It’s interesting working with someone who isn’t used to sculpting digitally. I sometimes take the immediacy and efficiency for granted.This was a lot of Matchmaker and shapes made from Shadowbox. I placed it on a shelf in the room from yesterday with […]